

As of right now i have added the attributes mentioned below to the game. I wanted to try and change this by removing the traits and the single attribute and adding 14 new attributes. All players had just one strength value (determining their race strength) and two different traits (like being better in the mountains or when riding solo). The main reason is that there was not too much difference in the players. The first version of this game was launched about three weeks ago ( link), but it still didn't feel finished.
BLACK WOLF GAMES PROFESSIONAL
Since the big yearly professional cycling race (Le Tour de France) is being held at this moment, I wanted to work on my own Cycling Game. Composure and determination hardly matter at all.Climbing, solo riding and group technique are most important.Strength is more important than all the different attributes.The attribute luck has a different sign, which basically means that a lower attribute is better (although the coefficient is very small, so technically it means that it is not relevant).The fact that all attributes are negative is correct (the higher the attribute, the lower your total final time).The R squared means that more than half of the results are not explained by this model.This stuff really makes me feel like a nerd, which is nice -).I decided to use a multiple regression analysis, where i analysed the impact of the strength and all the different attributes on the outcome of the race. I now had a lot of data points to analyse with. To test them, i left my computer running for a night and simulate over 600 different races with different AI players (with every time different attributes and strength). For example, if one attribute is much more important than others, the others are irrelevant. Fun is of course hard to measure, but what i am aiming for mostly is balance between the different elements.

Now that i have implemented them, i have to check if they add fun to the game. These bonuses are based on their attributes (which can range from 1 - 20). Next to the dice roll the player can gain bonuses to move additional squares. The odds of the dice are rigged based on the player's strength (higher strength = better odds). Each turn, each player rolls a dice (D6) and moves the amount of squares. Quick recap: the game is about getting to the finish line first. Since my last update, i have implemented most of the attributes in Cycling - The board game.
